1.1 has been released.
It fixes the bug with the server names that have spaces and the bug where an item would show the set name instead of the item name.
It also threads all the internet connections so they don't hold up the app while it's connecting and downloading.
Showing posts with label warcraft. Show all posts
Showing posts with label warcraft. Show all posts
Friday, November 27, 2009
Thursday, November 19, 2009
Warcraft Gear Compare FAQ
1) Is this app an account phisher?
- No, it does not ask for any account information. It is not required for full functionality.
2) Isn't there already a World of Warcraft Armory app from Blizzard?
- There is but that app and this app provide different functionality. See Below.
3) Can't I just use RatingBuster or the comparison function provided by Blizzard's UI?
- You can but this app takes things a few steps further. RatingBuster and the native Blizzard UI provide raw stat differences between the items. For example, you would see something like the following.
+16 Agility
-56 Critical Rating
+69 Haste Rating
+10 Attack Power
-11 Expertise Rating
This is useful, but not meaningful unless you know the weighted value of each stat. And if you knew those numbers, you would have to calculate the pluses and minuses to determine which one is better.
What this app does is take those raw differences and using the default weight values included, or ones defined by the user, and calculate a weighted score difference between the items. So instead of what you see above, you would simply see +121 or -189.56.
- No, it does not ask for any account information. It is not required for full functionality.
2) Isn't there already a World of Warcraft Armory app from Blizzard?
- There is but that app and this app provide different functionality. See Below.
3) Can't I just use RatingBuster or the comparison function provided by Blizzard's UI?
- You can but this app takes things a few steps further. RatingBuster and the native Blizzard UI provide raw stat differences between the items. For example, you would see something like the following.
+16 Agility
-56 Critical Rating
+69 Haste Rating
+10 Attack Power
-11 Expertise Rating
This is useful, but not meaningful unless you know the weighted value of each stat. And if you knew those numbers, you would have to calculate the pluses and minuses to determine which one is better.
What this app does is take those raw differences and using the default weight values included, or ones defined by the user, and calculate a weighted score difference between the items. So instead of what you see above, you would simply see +121 or -189.56.
Labels:
iPhone,
warcraft,
Warcraft Gear Compare,
World of Warcraft,
wow
Wednesday, November 18, 2009
Warcraft Gear Compare Update
An update is in to fix a couple of bugs that were found and to thread the internet connections so they don't hang the app while they're connecting to armory. It's awaiting approval and should be in the app store sometime next week.
Thursday, November 5, 2009
Getting close to release
Getting real close to finishing now. At first the programming went really fast because I was mostly sticking to stuff I had learned. That was the first 3-5 days. And I was going at such a quick pace I thought I would have been able to finish it by the end of that week.
But then I started to get into the stuff where I didn't have as much experience, i.e., sqlite3, libxml2, and url connections. Those each held me up a while until I could figure out how to work them. On the plus side, I think I was able to come up with a handy NSURLConnection subclass that I will implement at some point to handle the asynchronous connections that I make to the World of Warcraft Armory. But I might have that along with a few other features I want to add for a future update. Right now I just want to get a working version out onto the app store.
My revised completion date is by the end of this weekend. Which means it won't be approved (hopefully) by Apple and be up on the app store for another week. In the mean time, I will work on an update to thread more functions and add functionality.
I'll post my subclass a little later. And my next post after that will be when I finish the app and submit it for approval.
But then I started to get into the stuff where I didn't have as much experience, i.e., sqlite3, libxml2, and url connections. Those each held me up a while until I could figure out how to work them. On the plus side, I think I was able to come up with a handy NSURLConnection subclass that I will implement at some point to handle the asynchronous connections that I make to the World of Warcraft Armory. But I might have that along with a few other features I want to add for a future update. Right now I just want to get a working version out onto the app store.
My revised completion date is by the end of this weekend. Which means it won't be approved (hopefully) by Apple and be up on the app store for another week. In the mean time, I will work on an update to thread more functions and add functionality.
I'll post my subclass a little later. And my next post after that will be when I finish the app and submit it for approval.
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